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3D Ripper DX 1.8.2

Roman Lut  ❘ Freeware
Windows

Unlocking the Depths of 3D Models with 3D Ripper DX

Minh Ong

3D Ripper DX is a powerful tool that allows users to extract 3D models from various graphic applications, but its usability issues and outdated interface can be a drawback for some users.
2025 Editor's Rating

3D Ripper DX is a free software developed by Roman Lut for capturing 3D models from video games. This software is particularly useful for game developers who want to create their own game assets by extracting them from existing games.

With 3D Ripper DX, users can capture 3D scenes, models, and geometry from DirectX and OpenGL based games. The software works by intercepting and capturing the data generated by the game's graphics engine in real-time, which can then be saved as a file in popular 3D formats such as OBJ or FBX.

The software is easy to use and comes with a user-friendly interface. It has options for selecting the desired resolution and frame rate of the captured data, as well as the option to capture animation frames. It provides users with tools for re-texturing captured models and for optimizing them for export to their 3D modeling software of choice.

3D Ripper DX is a powerful tool for game developers and hobbyists alike who want to create high-quality game assets quickly and easily.

Overview

3D Ripper DX is a Freeware software in the category Games & Entertainment developed by Roman Lut.

The latest version of 3D Ripper DX is 1.8.2, released on 09/02/2015. It was initially added to our database on 11/25/2007.

3D Ripper DX runs on the following operating systems: Windows.

3D Ripper DX has not been rated by our users yet.

Pros

  • Ability to extract 3D models and textures from DirectX 9 based 3D games
  • Works well with a wide range of older games
  • User-friendly interface

Cons

  • Incompatibility with newer games using DirectX 10 or later versions
  • May not work consistently with all games
  • No longer actively maintained or updated

FAQ

What is 3D Ripper DX?

3D Ripper DX is a software developed by Roman Lut that allows users to capture 3D models and textures from DirectX 9, 10, and 11 games.

How does 3D Ripper DX work?

3D Ripper DX injects itself into the game's process and intercepts Direct3D API calls to capture the geometry, textures, and shaders used to render the game's graphics.

Which games are compatible with 3D Ripper DX?

3D Ripper DX is compatible with games that use DirectX 9, 10, or 11 for rendering. However, not all games may work perfectly due to various factors such as anti-cheat measures or complex rendering techniques.

Can I use 3D Ripper DX to extract models from online multiplayer games?

Using 3D Ripper DX on online multiplayer games may violate the terms of service, and potentially the law, of the game. It is important to always respect the game developers' rules and guidelines.

What file formats does 3D Ripper DX save models in?

3D Ripper DX saves models in the .rip file format, which is a proprietary format used by the software. These files can be imported into modeling and rendering software for further manipulation.

Are there any alternatives to 3D Ripper DX?

Yes, there are other software tools available for extracting models from games, such as NinjaRipper and Ohana3DS. It's recommended to explore different options and choose the one that best fits your needs.

Is 3D Ripper DX free to use?

Yes, 3D Ripper DX is free for personal and non-commercial use. However, it's always a good practice to review the licensing terms and conditions provided by the developer.

Does 3D Ripper DX work on all operating systems?

No, 3D Ripper DX is designed specifically for Windows operating systems and is not compatible with macOS or Linux.

Is there any support or documentation available for 3D Ripper DX?

While 3D Ripper DX does not have official support, there are user forums and online communities where users can seek assistance and share knowledge.

Can I use 3D Ripper DX for commercial purposes?

Using 3D Ripper DX for commercial purposes may require a different licensing agreement. It's recommended to contact the developer, Roman Lut, for specific details on licensing and commercial use.


Minh Ong

Minh Ong

I'm Minh, a software engineer and author with a passion for exploring and writing about the latest in software and technology. With my experience in software development and a specialization in software updates and content creation, I bring a deep understanding of the tech landscape to my reviews and articles. My focus is on providing you with comprehensive insights into general software topics and the latest industry news.

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